Scrap Station Defenders
Real-time strategy inside and outside a giant mech. Made in five days for the GMTK Game Jam 2024.

Real-time strategy inside and outside a giant mech.
- made: August 15–20, 2024
- for: GMTK Game Jam 2024 (theme: Built to Scale)
- team: five
- role: game design, UI, programming
- engine: Unity
- platform: browser (HTML5)
- status: shipped
Scrap Station Defenders was made in five days for the GMTK Game Jam 2024, whose theme was "Built to Scale." Our answer was a strategy game played at two scales. Inside the mech, you order a crew of android engineers to their stations. Outside, you zoom out and command the mech itself on the battlefield, rebuilding its systems from the scrap your enemies leave behind.
I did the game design, the UI and programming.
credits
- Matt Henry — game design, UI, programming
- Harrison Gardner — programming, modeling
- Jaron Frost — character modeling, animation, programming
- Ed Johnson — music
- Mark Stephenson — environment modeling